Borderlands 2 Lvl 50 Save
With Gibbed's Borderlands 2 Save Game editor, open up the save game file of the character that you would like to edit and make the following changes. Setting a character's level. In the 'General' tab, type in the level you want the character to be in the 'Experience Level' field, and then click on the 'Sync' button of the 'Experience Points' field to automatically compute the appropriate. There are a lot fewer weapon specific skills in this game compared to Borderlands 1, so I’m Your Huckleberry (TIER 2) is a good choice for pistol and revolver advantage compared to other classes.The bonus isn’t spectacular, but combining it with the Gunzerker ability and skills like Divergent Likeness (TIER 3) means tons and tons and tons of additional damage. PS3 Borderlands 2 Save game Game Save. Commando level 50, Skill point max, unilimited ammos, Sancturay safe full of weapons, artefacts, shield, cash.
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Salvador the Gunzerker
Salvador is the most epically violent playable character in Borderlands 2. His potential for massive damage and ability to dual wield guns allow him to cut swaths of damage through enemies. If you like playing the kind of tank that literally carves a path through a battlefield, this character is for you.
Like all Borderlands 2 characters, Salvador is especially fun to play if you have a strategy and you know what kind of skill sets you want to develop. Here are my own favorite builds for Salvator:
- Full Blown Gunzerker Madness
- Focus on Weapon Damage
- Dual Pistols
- Dual Revolvers
Build 1: Full Blown Gunzerker Madness
This build is centered on using the action skill of the Gunzerker as often and as efficiently as possible. With this build, because of the TIER 6 skill Keep Firing, shotguns aren’t the clear-cut best option, so more weapon variety is possible.
Note: Skills in bold are more important in each build.
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25% |
Hard to Kill 5/5: Maximum Health +20%, Regen +.05 of your Maximum Health per second |
Incite 5/5: Taking damage causes Movement Speed +30% and Reload Speed +25% for a few seconds |
Last Longer 5/5: Gunzerking Duration +15 seconds |
I’m Ready Already 5/5: Gunzerking Cooldown Rate +25% |
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking |
Ain’t Got Time to Bleed 5/5: Regen up to 4% of your Max Health per second while Gunzerking |
Yippee Ki Yay 4/5: Gunzerking Duration per kill +2.4 seconds |
Bus That Can’t Slow Down 4/5: Movement Speed +40% while Gunzerking |
Get Some 5/5: Gunzerking Cooldown -3 seconds per shot |
Keep Firing.. 1/1: While Gunzerking, the longer your guns fire, Fire Rate up to +88% and Reload Speed up to 25%. |
Build 2: Focus on Weapon Damage
This build uses Gunzerking as a secondary compliment to pure weapon damage. The optimal weapon choice is shotguns with Money Shot (TIER 3) and No Kill Like Overkill (TIER 6); the class results in big numbers and less reliance on the Action Skill.
Locked and Loaded 5/5: Fire Rate +25% (for a short time after reloading) |
Quick Draw 5/5: Weapon Swap Speed +35%, Critical Hit Damage +10% |
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25% |
Hard to Kill 5/5: Maximum Health +20%, Regen +.05 of your Maximum Health per second |
Incite 1/5: Taking damage causes Movement Speed +6% and Reload Speed +5% for a few seconds |
All in the Reflexes 5/5: Reload Speed +25%, Melee Damage +20% |
Money Shot 5/5: Last round in magazine deals up to +400% damage |
Divergent Likeness 2/5: While Gunzerking, Gun Damage +15% if using the same weapons and Accuracy 18% if using different ones |
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking |
Lay Waste 5/5: Killing an enemy gives Fire Rate +40% and Crit Hit Damage +25% for a short while |
Keep it Piping Hot 5/5: While Gunzerking is cooling down, Gun Damage +25%, Melee Damage +30%, Grenade Damage +25% |
No Kill Like Overkill 1/1: Overkill damage to the last killed enemy is added to Gun Damage for the next enemy |
Build 3: Dual Pistols
There are a lot fewer weapon specific skills in this game compared to Borderlands 1, so I’m Your Huckleberry (TIER 2) is a good choice for pistol and revolver advantage compared to other classes.The bonus isn’t spectacular, but combining it with the Gunzerker ability and skills like Divergent Likeness (TIER 3) means tons and tons and tons of additional damage. Pistols and revolvers require different skills though, so this build is just for pistols.
Locked and Loaded 5/5: Fire Rate +25% (for a short time after reloading) |
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25% |
Incite 1/5: Taking damage causes Movement Speed +6% and Reload Speed +5% for a few seconds |
I’m Your Huckleberry 5/5: Pistol Damage +15%, Pistol Reload Speed +15% |
Divergent Likeness 5/5: While Gunzerking, Gun Damage +30% if using the same weapons and Accuracy 30% if using different ones |
I’m Already Ready 5/5: Gunzerking Cooldown Rate +25% |
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking |
Lay Waste 3/5: Killing an enemy gives Fire Rate +24% and Crit Hit Damage +15% for a short while |
Yippee Ki Yay 5/5: Gunzerking Duration per kill +3 seconds |
Get Some 4/5: Gunzerking Cooldown -2.4 seconds per shot |
Keep Firing.. 1/1: While Gunzerking, the longer your guns fire, Fire Rate up to +88% and Reload Speed up to 25%. |
Build 4: Dual Revolvers
This build is similar to the Dual Pistols build but rather different, since revolvers have less ammo in each clip, higher damage per bullet, and aren’t used by holding down the trigger.
Locked and Loaded 5/5: Fire Rate +25% (for a short time after reloading) |
Inconceivable 1/5: Chance of Free ammo up to 10%, less health = more chance |
Filled to the Brim 5/5: Magazine Size +25%, Ammo Carrying Capacity +25% |
I’m Your Huckleberry 5/5: Pistol Damage +15%, Pistol Reload Speed +15% |
Divergent Likeness 5/5: While Gunzerking, Gun Damage +30% if using the same weapons and Accuracy 30% if using different ones |
Money Shot 5/5: Last round in magazine deals up to +400% damage |
I’m Already Ready 5/5: Gunzerking Cooldown Rate +25% |
Steady as She Goes 1/1: Recoil Reduction+80% and Chance to improve Accuracy+30% while Gunzerking |
5 Shots or 6 1/5: Killing an enemy causes a +5% chance to add a bullet insteading of expending one when firing |
Yippee Ki Yay 1/5: Gunzerking Duration per kill +0.6 seconds |
Keep it Piping Hot 5/5: While Gunzerking is cooling down, Gun Damage +25%, Melee Damage +30%, Grenade Damage +25% |
No Kill Like Overkill 1/1: Overkill damage to the last killed enemy is added to Gun Damage for the next enemy |
© 2012 Ttocs L
your gunzerker tips and tricks did nothing for me.. if i heard you right you were trying to get money clips or something like that? but, why not just unload on him?
Full blown gunzerker madness is a long name..at least just call it Human tank
Taking Money Shot but not Inconceivable? Seriously?
I prefer to use the build of a REAL MAN, and spec into Inconceivable and Moneyshot. Using the Rough Rider means that inconceivable always counts your shields as being down, so you have a decent chance to proc Inconceivable even when at full health, and use something like the Conference Call or Interfacer as my main weapon, and the Grog Nozzle in my off hand while Gunzerking.
I know this is an old build, but you shouldn't just be a coward and try to spec mainly into Brawn because you don't think you can dish out enough damage to kill literally anything before it can kill you!
i suggest using the brawn tree for tanking by using the hard to kill, incite, aint got time to bleed, bus that can't slow down, sexual tyranosaurus and taunt.
go with inconcievable, gunzerk time and increasing accuracy to improve gunning down enemies, and you should be good. 5 shots or 6 can also help by reducing the need to reload, and reloads will be sped up by incite.
obviously, when you get to around level 72, you should look at further increasing gunzerk with yippee-ki-yay and the cooldown reduction one from shooting enemies, or increase gunning by going with the left side of the gunlust tree and try to get yourself an infinity pistol. fire or corrosive, doesn't really matter, but corrosive will work better in general while the fire will be a lot more effective for flesh than armor. also, a maliwan slag pistol for duel-wielding with the infinity will be very effective as it will increase your damage by 30% with Divergent Likeness, plus aditional damage from the slag effect, too.
If you take a few skills on the right, the ones for health regen, and then go down the center skill set, you'll be well off. Just go for gunzerking as long and frequently as possible. You'll always have health regen, great damage, and be really difficult to put down. Invest in a good shield, and you'll be sitting right around 14,000 by level 35. If that's not good tanking, I don't know what is.
Isn't it possible to be a real good tank as the gunzerker? If so, build plz!
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All reenactment activities are held at the Gettysburg Reenactment Field.Arrive Early – at least 2 hours before battles begin. There is plenty to see and do all over the site. It is recommended that you arrive early (gates open at 8:30 a.m.) and plan to spend the day.
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