Warhammer Total War Witch Hunter

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Witch Hunter - The Empire Command: With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter. Total War: Warhammer is part of Creative Assembly's grand strategy Total War series. Set in the grim, high fantasy world of Warhammer Fantasy, Total War: Warhammer pits many unique races in a struggle for domination of the Old World. Soldiers clash with magic and monsters, as factions are locked in battle.

Campaigns: The Old World · The Season of Revelation · An Eye For An Eye
Quick links: Legendary Lords · Quest battles · Followers · Banners · Items · Landmarks

Dwarfs

War

Vampire Counts

Warhammer 40k witch hunter

Beastmen

Bretonnia

Campaigns: Eye of the Vortex · Mortal Empires
Quick links: Legendary Lords · Climate · Treasure hunts · Set piece battles · Followers · Banners · Items · Landmarks · Lord traits

Dark Elves

Skaven

Vampire Coast

Total War: Warhammer is part of Creative Assembly's grand strategy Total War series. Set in the grim, high fantasy world of Warhammer Fantasy, Total War: Warhammer pits many unique races in a struggle for domination of the Old World. Soldiers clash with magic and monsters, as factions are locked in battle. But beyond this conflict lurks a larger threat: The forces of Chaos descend from the north to bring ruin and destruction, at the behest of their dark gods.

Total War: Warhammer II takes the battle to the New World across the sea, where new races fight to enact rituals and control the Great Vortex. Total War: Warhammer II is a standalone game, fully playable on it's own. However, players who own the first game or DLC will find that it carries over and can be combined with the second game, for one epic experience in campaign and multiplayer.

Both games can be purchased in a number of stores, but require a Steam account to play.

Total War: THREE KINGDOMS – Patch 1.1.02019/06/25 13:45

Total War: WARHAMMER II and Vermintide II Cross Promotion!2019/06/13 13:56

Total War: THREE KINGDOMS – Patch 1.1.0 Beta2019/06/13 13:05

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Warhammer Notable Witch Hunters

Game modes

Campaign · Battles · Custom battles · Set piece battles · The Laboratory · Multiplayer

Downloadable content

Latest DLC:The Prophet and the Warlock
Chaos Warriors Race Pack · Call of the Beastmen · The Grim and the Grave · The King and the Warlord · Realm of the Wood Elves · Norsca (DLC)
Rise of the Tomb Kings · The Queen and the Crone · Curse of the Vampire Coast
Blood for the Blood God · Blood for the Blood God II

Basics

Campaign: Factions · Diplomacy · Terrain · Provinces · Settlements · Buildings · Resources · Events · Armies · Stances · Hordes · Attrition · Growth · Money · Public Order · Corruption

Battle: Advanced controls · Units · Armies · Ambush battles · Intercept battles · Battlefield (Visibility) · Flanking · Siege battles (Fortifications) · Winds of Magic · Army abilities

Units: Types of units · Experience and rank · Regiments of Renown · Accuracy and damage · Formations · Weapon types · Unit abilities · Unit movement · Unit selection · Leadership · Vigour

Characters: Lords · Heroes · Experience and rank · Character traits · Mounts · Items · Banners · Runes · Followers · Marks of Chaos ·

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Retrieved from 'https://totalwarwarhammer.gamepedia.com/index.php?title=Total_War:_Warhammer_Wiki&oldid=69060'
Overview
FactionEmpire
CategoryEmpire hero
Unit size1
Recruitment
Cost (MP):1000 (600)
Turns:1
Upkeep:250
Statistics
Health:3350
Leadership:65
Speed:
Melee attack:36
Melee defence:34
Charge Bonus:30
Ammunition60
Damage Resist Missiles:15
Weapons
Melee
Weapon Damage:230
Armour-Piercing Damage:100
Melee Interval:4 s
Range:1
Magical Attacks:Yes
Ranged
Missile Damage:33
Armour-Piercing Missile Damage:117
Reload Time:3.6
Ammunition:50
Range:90
Magical Attacks:Yes
Protection
:22.5%
Attributes
  • Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest): This unit can hide in forests until enemy units get too close.
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Witch Hunter is a Empire missile infantry unit in Total War: Warhammer. With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.

Description[editedit source]

Judge, jury and executioner combined, a Witch Hunter will use any means necessary to burn out heresy from the heart of the Empire. Not a twinge of doubt softens the knife-sharp edges of a Witch Hunter's soul; his bleak existence allows no room for foibles such as compassion or mercy. Indeed, they are often feared even by the innocent, as it is said that a Witch Hunter would sooner raze an entire village to the ground then see a single worshipper of Chaos go free. And yet, for all the heartlessness and cruelty of this dark brotherhood, the Empire needs men of this calibre - men who will put aside their own humanity in order to punish and destroy those who embrace dark sorcery or the temptation of Chaos. Such is a Witch Hunter's duty, and it is a burden lesser men would find impossible to bear.

Abilities[editedit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Duellist: This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.

Strategy[editedit source]

Anything alone is a Witch.[editedit source]

Witch hunters are the assassins of the empire, while all empire heroes are capable of performing the assassination action in the campaign, only the Witch hunter is proficient in doing so on the battlefield. Have 2 Witch Hunters working in tandem, yet separate. One will move independent of an army to scout, with gear, followers, and skills to assassinate enemy lords and heroes, and debilitate armies. The second will be part of the army, protecting the lord, army, and other heroes from similar attempts, while mainly kitted and skilled to partake in battles. Both should have at least one point in reducing corruption.

The Witch Hunter's melee has higher base damage than AP, while in range it is the opposite. Use melee, against foes you will win against in hand to hand like spell casters. Use range for melee powerhouses, if they start to charge you retreat to a safe distance and fire then retreat again, use Slippery if they get to close and have a strong unite available for the Witch Hunter to retreat through and absorb the attack for him as he resumes firing.

Single out enemy lords and heroes for the Witch Hunter. Use forests, the chaos of battle, the enemy's inattention, or anything really to get the Witch Hunter to focus on important targets. If the quarry is alone, this is ideal as it allows the Witch Hunter (if target is armoured) to fire his blessed pistol at it unmolested and run away unhindered if the quarry decides to attack him and (if unarmoured) engage in a melee dual. If the quarry has support from troops, bring your own to distract the enemy as the Hunter engages in either range or melee.

The Witch Hunter has only two abilities as most of the skills are just upgrades to the stats:

Warhammer Total War Wiki

  1. Accuse: Their faith in Sigmar and conviction in rooting out evil is so strong that they are able to manifest it into focused, powerful, and invisible laser beams projected from their fingertips and activated from shouting 'HERESY!!!' Joking aside, this does great damage to single targets such as Lords and Heroes, but not very useful against entire units of infantry. Useful for a powerful first attack, you could follow up with more accusations by having more witch hunters, (I hope your higher upkeep and less numerous soldiers in your army is worth it) or having the Witch Hunter survive until the cooldown ends.
  1. Slippery: this is to be used in evading melee combat against melee powerhouses or swarms of infantry, can be used to buy time for Accuse to be used as the hero.
Legendary LordsKarl Franz · Balthasar Gelt · Volkmar the Grim
LordsBoris Todbringer · General of the Empire
HeroesEmpire Captain · Witch Hunter · Warrior Priest · Amber Wizard · Jade Wizard · Grey Wizard · Bright Wizard · Celestial Wizard · Light Wizard
MountsWarhorse · Barded Warhorse · Imperial Pegasus · Imperial Griffon
Melee infantrySpearmen · Spearmen (Shields) · Swordsmen · Greatswords · Halberdiers
Missile infantryCrossbowmen · Handgunners
CavalryEmpire Knights · Demigryph Knights · Demigryph Knights (Halberds) · Reiksguard
Missile cavalryOutriders · Outriders (Grenade Launcher) · Pistoliers
Artillery and war machinesGreat Cannon · Helblaster Volley Gun · Helstorm Rocket Battery · Mortar · Luminark of Hysh · Steam Tank
The Grim and the Grave paid DLC
Legendary LordVolkmar the Grim
LordArch Lector
MountWar Altar of Sigmar
UnitsKnights of the Blazing Sun · Free Company Militia · Flagellants
Regiments of RenownHammer of the Witches · The Sunmaker · The Royal Altdorf Gryphites · Sigmar's Sons · The Tattersouls · The Silver Bullets · Stirland's Revenge · Zintler's Reiksguard · Templehof Luminark
Added free in The Amethyst Update for Total War: Warhammer II
HeroesAmethyst Wizard

Warhammer

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