Vampire The Masquerade Bloodlines Zombie Quest
Romero is a character in Vampire: The Masquerade – Bloodlines. He is Isaac Abrams' ghoul, and caretaker of the Hollywood Forever Cemetery. He looks after the cemetery at night (for the past several months as he mentions in dialog) to make sure that zombies don't get loose and go down Hollywood. C: Program Files Steam steamapps common vampire the masquerade – bloodlines 2) Install a Fresh Version of Bloodlines Optional This is only really necessary if you’ve installed other mods in the past and even then may not be totally necessary, so you can probably skip this step unless you run into problems installing the mod / running the game.
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Romero
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Far as I know, I'm the only person around Hollywood who considers marksmanship an art. | ” |
Romero is a character in Vampire: The Masquerade – Bloodlines. He is Isaac Abrams' ghoul, and caretaker of the Hollywood Forever Cemetery.
In Shangri La, the heroes can travel through time to obtain a rare artifact. In Moon, Richtofen can betray his teammates to take command of the zombie hordes. Black ops 3 zombies castle map. Along the way, players earn points from killing zombies and repairing barricades, which can be used to obtain weapons, activate traps, and open doors to new areas of the map. Each map also contains Perk Bottle machines which boost your stats, and a Mystery Box which could give you the most powerful weapon in the game – or a meagre replacement pistol.Surviving as long as possible is the obvious goal, but some maps also have story-focused Easter eggs.
Background
Events of Bloodlines
He looks after the cemetery at night (for the past several months as he mentions in dialog) to make sure that zombies don't get loose and go down Hollywood Boulevard. He watches over the graveyard until someone figures out a solution for the problem. He will attempt to flirt with a female fledgling, but not a Nosferatu. If the fledgling flirts back, she will be able to sleep with him. After the sexual encounter, Romero can then on be used as a 'blood doll'.
Personality
Romero is usually calm and has a friendly, eager-to-please demeanor. He also views marksmanship as an art. Due to himself living in a graveyard, he feels lonely and often seeks the company of prostitutes.
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Trivia
- His name is a reference to George A. Romero, a legendary director of many classic zombie films.
- When asked about the cause of the rising zombies at the Hollywood cemetery, Romero replies that he doesn't know but lists several cliché causes from zombie films such as toxic waste and solar radiation, the latter being a reference to Night of the Living Dead, directed by aforementioned George A. Romero.
- Also, his position as a care taker of a graveyard infested with the constantly reanimating dead is very reminiscent of the horror comedy Cemetery Man, what's more his appearance is very similar to that of the main character from that movie. His fixation on sex is also reminiscent of that film.
Vampire The Masquerade Bloodline List
See also
Navigation
Characters | |
---|---|
The Protagonist | Brujah • Gangrel • Malkavian • Nosferatu • Toreador • Tremere • Ventrue |
Major | Andrei • Beckett • Cab Driver • Dr. Ingvar Johansen • Grünfeld Bach • Ming Xiao • Nines Rodriguez • Sebastian LaCroix • Smiling Jack • The Sheriff |
Supporting | Bertram Tung • Gary Golden • Heather Poe • Isaac Abrams • Maximillian Strauss • Mercurio |
Minor | Adam Dunsirn • Arthur Kilpatrick • Ash Rivers • Barabus • Bishop Vick • Boris Checkov • Brother Kanker • Bruno Giovanni • Cal • Carson • Chastity • Christopher Giovanni • Copper • Damsel • Danielle • David Hatter • Dennis • Doris • Dr. Alistair Grout • E • Ed • Ed Jr. • Fat Larry • Flynn Boyle • Ginger Swan • Gomez • Hannah Glazer • Igor • Imalia • Jezebel Locke • Ji Wen Ja • Johnny • Julius • Jumbles • Kent Alan Ryan • Kerri • Kiki • Knox Harrington • Lily • Lu Fang • Malcolm St. Martin • Maria Rosselini • Marian Murietta • McGee • Mike 'Muddy' Durbin • Mira Giovanni • Misti • Mitnick • Mr. Ox • Nadia Milliner • Ocean House Victim • Officer Anderson • Officer Chunk • Officer Heinz • Officer Marsh • Paige • Patty • Paul Anderson • Phil • Pisha • Ricky • Romero • Rosa • Samantha • Shu • Simon Milligan • Skelter • Slater • Southland Slasher • Stanley Gimble • Sweeper • Tawni Sessions • The Cathayan • The Chang Brothers • The Deb of Night • The Mandarin • Therese and Jeanette Voerman • Tiffany • Tin Can Bill • Tommy Flayton • Trina St. Martin • Trip • Tseng • Vandal Cleaver • Velvet Velour • Venus Dare • Victor Giovanni • Wong Ho • Yukie • Zhao • Zygaena • Sire (character) • The Gargoyle |
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/VampireTheMasqueradeBloodlines
Vampire The Masquerade Bloodlines Zombie Quest Full
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- Alternative Character Interpretation: With the majority of the characters using you as a pawn who fulfills quests, and the setting in general, this trope is a given.
- Isaac, in both his relation to Ash and to the PC.
- Is he a genuine friend who just wants to recover his old relationship with Ash? Or is he an obsessed vampire who embraced Ash just to force a relationship, whatever might be its nature, between them?
- Does Issac truly belong with the Anarchs with his dislike of the Camarilla? Or is he really Not So Different from the Camarilla or a Prince? Do note that his first quest is him demanding tribute to stepping on his side of the street before he gives any information, sending the Fledgeling on a goose chase into several dangerous territories, including into the haven of a Tzimisce who are a Clan well known for inflicting Fate Worse than Death at worst, and all the while not even lifting a finger to help..which sounds almost exactly like what Lacroix has done to the Fledgeling in the game and how a Camarilla Prince would normally behave. He also all but cites the Tradition of Domain by name, one of the Camarilla's more annoying rules (anyone who arrives in a new city must introduce themselves to the Prince, and the Prince is well within their rights to tell them to get out, though it's usually just a formality), and one that doesn't really have the excuse of 'keeping us hidden from humans' to prop it up.
- Is VV a gentle vampire too kindhearted to resort to the occasional violence she knows is vital to preserving the Masquerade? Or is she, in true Toreador fashion, a Manipulative Bitch who emotionally manipulates young kindred into performing her dirty work for her?
- Is Strauss a Reasonable Authority Figure? Or is he simply a Manipulative Bastard who's just as corrupt as the rest of the Camarilla, but understands you catch more flies with honey?
- LaCroix gets this In-Universe during the conversation in which you determine your ending. The PC and the cab driver can have a back-and-forth about the prince, debating whether he truly is the power-mad tyrant the Anarchs have him pinned as, or rather a genuinely good leader with the city's best interests at heart.
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- Isaac, in both his relation to Ash and to the PC.
- Anti-Climax Boss:
- The final fight against Andrei the Tzimisce if you have the flamethrower.
- The endgame. Assuming you were hoping to kill the Prince in something other than a cut scene.
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- Complete Monster:
- Andrei the Tzimisce, as Archbishop of the L.A. branch of the Sabbat, takes the Sabbat's ideals of embracing their inner beast and renouncing their humanity to a whole new level. Andrei lives in a house that he has decorated with body parts in order to make it resemble his ancestral estate. The walls are coated with bloodied human flesh and the furniture is made from bones and organs. Equal parts Evil Sorcerer and Mad Scientist, Andrei uses live people and vampires as materials in his construction of the monstrous abominations that serve as his soldiers. He then tests the killing capacity of these monsters by unleashing them on defenseless mortals, with his ultimate goal being to use them to wage war against the Camarilla. In particular he plans on wiping out the Nosferatu in order to 'gouge out the eyes of the Camarilla'. Also, should the player not send away their ghoul friend/lover, Heather Poe, then, upon reaching the Sabbat's lair, the player will arrive just in time see Heather brutally murdered by Andrei's goons.
- Bishop Vick is the egotistical leader of the plaguebearer cult, the Brotherhood of the Ninth Circle. Losing his faith in God and humanity after his Embrace, Vick formed the Brotherhood to spread a fatal, gruesome disease amongst prostitutes and the homeless, and anyone he deems 'enlightened', with the intent of infecting vampire and human alike, utterly decimating the latter population. By the time the fledgling reaches Downtown LA, the cult's sicknesses have already reached levels high enough to bring the CDC in. His human followers residing in the crack house are shown to have been reduced to little more than rotting, mindless zombies.
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- Cult Classic: The bugginess of the game as it was originally released put a dent in its popularity, but a dedicated fanbase has grown over the years, especially in light of recent fan patches.
- Disappointing Last Level: The game is a very complex, ambitious and non-linear action/RPG with an intriguing, atmospheric story and multiple ways to solve the majority of the quests.. until its last act, in which it more or less drops the RPG part, including greatly reducing any in-depth NPC interaction, and becomes a somewhat hack-fest against waves and waves of enemies and obnoxious boss battles. In fact, while it is perfectly possible to complete most of the game with a non combat oriented character who focuses on — say — stealth or diplomacy but isn't particularly good with guns and swords, in the last chapters such character will probably get his/her ass kicked.
- Draco in Leather Pants: LaCroix, despite being a Hate Sink and one of the most hated characters in-universe, has a surprisingly large number of fangirls.
- Epileptic Trees:
- Notable for the contributing factors. Pretty-much all in-game signs point to the cab driver being Caine, but the developers, when questioned by fans, claim that there is no right answer, and the expanded-universe novel covering Gehenna puts Caine elsewhere. However, it's entirely possible he put himself there so Beckett would find him in a circumstance that would make him appear trustworthy, or.. yeah, you can justify either point of view.
- If you check out the folders associated with the game on your computer, all of the Cabbie's voice-files are sitting in a file labeled Caine. As for conflicting with the novel, it's worth noting that Caine is pretty much a vampiric God - disguising his appearance and seeming as if he were in two places at once would be child's play for him. If anything, it's possible that almost crossing paths with Beckett in LA is what prompted their later interaction in the novel..
- He's the single most powerful vampire on the planet, besides the travelling issue, he could also very easily possess/dominate someone from halfway across the world and maintain it for long periods of time.
- Some fans have suggested that Deb, from the radio show, is Kindred. This would explain a lot, since she'd probably be how the Camarilla (or the Anarchs) kept tabs on the various crazies. Note her reactions to Andrei and that one Conspiracy Theorist who manages to figure everything out, for the latter she gets unusually hostile at the guy, and for the former she says she has to 'take care of something' and quickly goes to commercial after the call.
- It is commonly suggested that Grout is alive. In particular: his corpse should have disintegrated completely considering how old he is, he can predict the future being a Malkavian and all, and the audio logs are scattered for someone to discover them by going through the front door, which faux-Nines didn't do. Conversely, the Malkavian player, when talking about Grout will make reference to 'that name not being here' and that they shouldn't go, so Grout would have to be hiding from the Malkavian Madness Network too, which is unlikely since that reaches even Malks in Torpor.
- Notable for the contributing factors. Pretty-much all in-game signs point to the cab driver being Caine, but the developers, when questioned by fans, claim that there is no right answer, and the expanded-universe novel covering Gehenna puts Caine elsewhere. However, it's entirely possible he put himself there so Beckett would find him in a circumstance that would make him appear trustworthy, or.. yeah, you can justify either point of view.
- Foe Romance Subtext: Surprisingly enough, the Kuei-Jin ending practically oozes the one-sided version of this. We finally see Lacroix and Ming Xiao interact as she gloats over his defeat in a downright creepy way. She touches his shoulder, gets up in his face, even touches his face - all while calling him 'sweet prince' and referring to his 'handsome head.' Makes you wonder if this is similar to how all their offscreen interactions have gone, huh?
- Game-Breaker:
- Celerity easily tops the list of game-breakers, being by far the best offense-boosting buff as well as near the top of defense boosting buffs. It slows everything in the game except you to a crawl. Nothing can even catch up to you and even bullets become slow enough to dodge easily. The kicker is the duration - fill your blood pool by sucking on a couple of mooks (which also kills them) and you can fuel celerity for over four minutes. This makes the Brujah and Toreador much more powerful than the other clans if you max this discipline out.
- Late game guns eclipse melee weapons in power and usability, and the the Steyr Aug stands above the rest. This beast has no major weaknesses with a mix of great damage, fast firing speed, long range scope, high clip size, and excellent accuracy. The only downside is that you need to zoom in to get the double damage bonus, though it is only a bit inconvenient in close quarters.
- By logical extension of the extreme power of Celerity and the high power of guns, the Toreador clan is bizarrely the most powerful combat clan in the late game. Not quite what the story would have you believe, presenting them as wimpy self-absorbed posers. Combining ranged combat with Celerity and Auspex lets you dust the final boss before he can even reach you. Toreador are one of the two clans which have access to Celerity, along with the Brujah, but unlike the Brujah their other offensive discipline gives a buff to guns rather than melee weapons.
- Malkavian have a lot of non-combat utility power. You begin with an innate bonus in Spotting. The three specific disciplines doesn't break the Masquerade when used outside and two of them are very very useful: Dementation (Hysteria) allows you to hypnotize most NPCs (replacing a persuasion attempt in dialog, influencing quest-related NPCs to do something stupid, or shortly freezing a single hostile NPC during a fight), and Obfuscate is basically a super enhanced stealth. Those two disciplines combined make the stealth-based missions a cakewalk (Obfuscate allows you to cross the entire 'Blood Hunt' level without fighting!). And what is the drawback of being a Malkavian? No actual stat penalties, but only hearing voices and having weird lines in dialogs. Auspex, providing a bonus to guns, is a decent offensive buff when it comes to actual fighting.
- For even more gamebreaking, you can play a Malkavian with a specific historynote 'Occult Nut', which has the advantage of greating more XP as quest reward and the drawback of limiting the highest charisma score to 3 instead of 5. So, with a maximum persuasion score of 8, a couple of dialog options would never be accessible, but this XP loss is largely compensated by the bonus XP granted by the mere possession of this backstory.
- At higher levels, Fortitude makes you near invincible, especially if you have the body armor. With it, you can shrug off entire clips of Steyr Aug ammo and even normally hard-hitting bosses like Andrei's War Form and The Sheriff will barely hurt you.
- The Flamethrower deals ridiculous damage with no firearms skill needed, and it stops non-monstrous bosses from attacking or using their defensive skills as long as they burn. Its only weakness is its lack of ammunition and the high cost of the fuel.
- The Thaumaturgy Discipline, exclusive to the Tremere clan, is ridiculously powerful. Its starting ability, Blood Strike, is a homing projectile with a decent range that always damages, kills any non-boss in three or four hits, costs only one blood point, and - the kicker - restores two blood points to you after it damages most types of enemies. It's possible to wipe out an entire area with this ability and only end up with a net loss of one blood point. The second tier power, Blood Purge, affects almost all enemies, including several bosses. It costs only two blood points, and paralyzes enemies for several seconds by making them vomit blood. By the time they recover (assuming you haven't already killed them), the ability has long since recharged and can be used again.
- The similarly functional (and Tremere and Ventrue exclusive) Trance skill, which only costs one blood, leaves your opponent completely defenseless for a good while, works on almost every boss, and will still daze them even if it fails! Not only can it be used to unload magazines of pain on bosses, it is also VERY useful for stealthy players. And to add icing on the cake, it erases recent memory from the target, meaning it can be used to neutralize any potential witness who threaten the Masquerade without having to kill them.
- Good Bad Bugs:
- You can get duplicates of skill books by selling them to a vendor and buying them back. Most books can raise your skills two levels, but only one at a time.
- After the Point of No Return, the player character can only go to his/her haven, Vandal's bloodbank, Trip and Mercurio shops, and the two final levels. Except leaving the haven through the airvent instead of the door allows to still access the normal areas of the game. It's fixed by the Unofficial Patch.
- Hiding in a certain place during the final boss battle will cause Chiropteran Behemoth to glitch out and stay floating in one place, allowing you to just shoot it until it dies.
- You can exploit a similar bug during the werewolf attack and just stay in one spot, causing the werewolf to just pace back and forth until the timer runs out.
- Similarly, with Brother Kanker you can simple move behind the steam pipes and shoot him while he dances about unable to reach you.
- Harsher in Hindsight: If you look on Simon Milligan's computer when you come to deal with him for Pisha, you discover that they were planning on shooting the next episode in the zombie-filled graveyard in Hollywood.
- Hilarious in Hindsight:
- You can tell E after rescuing Lilly 'Vampires in love, you two make a great airport paperback'.
- One radio commercial is for a 'Frankenstein' game parodying VtM: Bloodlines (down to being created by Troika themselves!). One of the gamelines in the New World of Darkness is Promethean: The Created, which is, at its most basic, exactly such a thing.
- One of the offensive video games a news report cites as a target for political criticism is called 'Meth Tycoon.' In 2004, a popular work of fiction with a meth dealer protagonist probably seemed suitably over the top. A few years later..
- One of 'The Deb Of Night's' commercials is for a Troperiffic horrible action movie, apparently entitled simple 'See It, Because It's A Movie, And All Your Friends Are Going.' The commercial ends with 'In theaters Friday, and on DVD in three months.' While this was an astonishingly fast turn-around time for theatrical films when the game was released, nowadays, films are available on DVD and Blu-Ray around that timeframe.
- Magnificent Bastard: 'Smiling' Jack, the Brujah former pirate and proud Anarch is manipulating the Player Character more than almost any other Kindred in the entire game. Having arranged for the transport of the mysterious Ankaran Sarcophagus, Jack cheerfully shows the main character the ropes of vampirism before clandestinely boarding the ship transporting the sarcophagus, simulating a vampire attack while secretly stealing the mummified king within and replacing it with C4. Jack proceeds to lend his aid from the shadows, manipulating the main character into fighting and dispatching all of the threats to the Anarch faction in the city, especially the smug, vile Ventrue Prince Sebastian Lacroix. Just for kicks, Jack even makes sure to leave a note for when Lacroix opens the sarcophagus reading 'boom! — love Jack' as a final touch of black humor.
- Memetic Mutation: Discussion on Bloodlines online will eventually lead to someone saying 'Time to re-install', with a demotivational poster explaining it perfectly: 'Bloodlines: Everytime you mention it, someone WILL install it'.
- Similarly, discussing playing Bloodlines for the first time online will lead to people giving the obtuse advice 'Don't open it.'
- Moral Event Horizon: LaCroix was presented as unlikable from day one, but you could still, to some extent, sympathize with him due to how little respect he got and the fact he remained more or less a polite Benevolent Boss as long as you didn't insult nor defy him. He however establishes himself as truly villainous when he tries to have Nines and your character killed by the Werewolves, then uses you as a scapegoat to cover his deals with the Kuei Jin, even if you have been nothing but loyal and obedient to him until that point. After this, trying to still support him regardless will automatically result in your character's death.
- Most Wonderful Sound:
- There's nothing quite like coming back to your haven and hearing The Deb of Night playing quietly on the radio.
- The schwing sound you hear when you get experience points.
- Narm:
- Any cutscene featuring the Player Character won't look nearly as serious or cool if you're playing as a woman due to how they're rigged to the same skeleton as a male character. Their animations look incredibly wonky, and they have a notably masculine way of walking.
- The opening cutscene is supposed to be filled with a sense of tension, but it's silly when you see that Velvet has attended what's supposed to be a formal meeting in her stripper outfit.
- Nines' (and to a lesser extent, Damsel's) 'rage face' looks pretty good. . . for a second or two. If they hold it longer than that (because they're waiting for you to select the next line of dialogue, for instance), or if they actually try and speak wearing it, the effect is. . . not what they were going for.
- One-Scene Wonder: At the penultimate level of the Nosferatu Warrens, you run into a friendly nossie (the only 'living' one you encounter before reaching the clan's hideout below) who battles the Tzimisce's flesh-crafted monsters alongside you. They can't be spoken to and seemingly exist only to give you a breather from killing everything yourself.
- Player Punch: Heather Poe's fate, which is unavoidable, but only if you picked the less-moral option before. Thankfully, one of the features of the Unofficial Patch is the ability to avoid this nasty fork.
- The encounter with Samantha. Your character meets a friend/relative from when you were human, who apparently was worried sick about you, is happy to see you again, and intends to call the others to say she found you.. and since this would endanger the Masquerade, you have to prevent her from doing so. Which you can only do by killing her, threatening her, brainwashing her into forgetting your encounter (which is only available if you are a Tremere or Ventrue), or pretending you are someone else, leaving her sad and disappointed. Not only are there no option to explain her the truth or convince her to be a Secret Keeper, but this suddenly makes you realize that, following their embrace, your character had to leave all their relatives and loved ones behind, without even getting to say them goodbye.
- Scrappy Mechanic: Even the most glowing reviews have derided the game's clunky combat and how it ramps up towards the end; weapon selection is somewhat impractical, enemies on the ground are harder to hit, and most guns are practically worthless, since the time needed just to aim properly is more than enough for most opponents to get in melee with you, nullifying their advantage as long range weapon.
- Signature Scene: The quest where the player needs to go to the Ocean House Hotel is one of, if not the most, well remembered quests in the game.
- Suspiciously Similar Song: The main menu sounds almost like an instrumental version of 'Angel' by Massive Attack.
- That One Level: The Warrens, a Marathon Level that largely serves as nothing but Padding. They're full of annoying and hard to kill monsters, tricky puzzles, and contain no interesting loot or anything important to the plot until the end. Thankfully the most recent versions of the unofficial patch re-implements a Dummied Out shortcut that allows you to skip the lower three levels.
- And these Scrappy Levels can't even be blamed on Troika's Obvious Beta release..
- The friggin' sewers.. Both from a gameplay perspective and from a narrative standpoint.
- Gameplay-wise, not only are they the worst kind of Marathon Level, one which comes on the heels of a whole other level with its own boss fight, not only are they an unintuitive maze, and not only are there Goddamn Bats every few feet, Demonic Spiders every few yards, and Degraded Bossesin the same dungeon where they appear as proper boss fights, but there is no opportunity to replenish your blood supply through any of it, short of a rapidly-dwindling supply of rats. If you don't have either Pisha's blood-collection artifact or a generous supply of blood packs, you're going to be in a lot of trouble, very fast, especially if you're a Ventrue, who can't even use the rats. There are a couple of hidden and off-the-beaten-path points at which you can leave the sewers to heal your wounds and replenish your supplies, but when the big selling point of a level is that you can get the fuck away from it, you know you've got a rare vintage of scrappiness.
- From a narrative point of view, they constitute a dramatic end to the majority of the story- and character-based portions of the game, and an equally dramatic beginning to its long, slow, agonizing slide into endless combat, which continues without relief to the very end. Except for Chinatown, which itself is the shortest and least open of the main hubs.
- The museum level as well. It's starts off rather simple until you get to the lower levels. Now you've got cameras that sound alarms if you get caught in their paths. You can disable the cameras by using the computer in the security booth, but there's a guard inside. If you don't have any Disciplines to incapacitate him without killing him, you're going to have a hell of a time trying to maneuver around the cameras and the guards patrolling the area.
- The Elizabeth Dane can be this if you were really unlucky with your skill point allocation. It isn't so bad if you're halfway decent in Persuasion and Hacking. You can persuade the first guard to give you the police report and call away another guard, then you just need to sneak into the cabin, hack the doors and the cameras, take the ledger and off you go. Without even coming close to another guard. And if you're a Nosferatu or a Malkavian, hence gifted with Obfuscate, even the sneaking portions aren't that bad.
- Even without Obfuscate if you managed to persuade the first guard but screw up (i.e. take too long and the guard is back at his post) you can just run right by him, pistols aren't going to drop you that fast and you can still avoid killing anyone.
- And these Scrappy Levels can't even be blamed on Troika's Obvious Beta release..
- That One Sidequest: Defending the graveyard from a zombie horde. There are literally hundreds of zombies, they take forever to kill, and the two gates you have to defend are very far apart, and you automatically fail if even one zombie breaks through. With Celerity and lots of min-maxed combat skills, it's difficult and requires good time-management skills and lots of practice. Without it, it's practically impossible. Let's just say that many players take up Romero's offer to get him a hooker (or have sex with him, if your character is female) just to avoid the sheer pain of the graveyard level.
- They Wasted a Perfectly Good Character:
- The PC's sire. Going by estimates from lore fans based on the PC's traits and the tabletop rules, they were at the very least of below-average generation, possibly even stronger (most likely 7th). Yet, they're forgotten about shortly after embracing the PC, with none of LA's major vamps ever mentioning knowing them. Why this individual chose the PC of all people, why a seemingly experienced vampire would (no doubt knowingly) commit such an obvious violation of the Traditions, who they were and what their allegiance or ambitions were, none of it is ever answered. Also falls into They Wasted a Perfectly Good Plot, given that this is Vampire, where whole storylines could spring from trying to dissociate oneself from a sire who has fallen from grace or the power vacuum that the destruction of such a vampire would create.
- There are two other primogens at the primogen meeting in LaCroix's office, but you never get to interact with them.
- Grout. Seriously, the head Malkavian vampire already being dead when you find him is going to make you feel very cheated.
- Tier-Induced Scrappy: Auspex is by far considered the least interesting Discipline in the game, which is sad considering how useful it was in the original Tabletop Game. Here, however, all it does is reveal the aura of other characters, allowing you to see if they are humans or vampires (which is never particularly useful gameplay-wise and only offers a few meager spoilers story-wise), detect enemies from a slight distance behind walls (which is only slightly more useful thanks to easy stealth and short range), and give you a slight bonus in hacking and fireams (which is potentially useful, but still limited, and can be difficult to use mechanically because you have to activate the discipline then sit down at the computer). Compared to Disciplines like Celerity or Dominate, the latter of which often unlocks unique dialogue options or solutions to social puzzles, it just feels a bit limited.
- Too Cool to Live: Grout and your sire, see They Wasted a Perfectly Good Character.
- Ugly Cute: Of all things, most of the Nosferatu you encounter. With a hood they could easily live in LA. The male PC Nosferatu is arguably the ugliest of them.
- Mitnick the hacker Nosferatu looks like a perfectly normal 20-something aside from pointed ears and baldness. Some dialogue implies that Mitnick somehow became more attractive after becoming a Nosferatu. Which raises the question of how ugly he must have been before he was turned.
- Even though female Nosferatu seem to be uglier than the male ones, Imalia's just bald and a funny colour.
- Vindicated by History: While the game was considered to be a buggy and unstable mess at release and was such a massive commercial bomb that it sunk Troika Games, it has gone on to become a Cult Classic, with many praising its story and replay value. It helps that fan-made patches have done much to fix its many problems. The game has actually become so popular a sequel is now in the work.
- Wangst: Mocked; when switching from the Camarilla to the Anarchs, you can tell Damsel, 'I hate my parents and I want a divorce.'